![]() Sometimes IAH runs a series of Events (which are occasions for players to pay IAH money in the IAH view of what an Event should be), with each offering items that had become almost impossible to get in-game due to botters. Sometimes the true cost of an item is disguised by folding the costs into "recipes", where previously crafted (and paid for) items are used as ingredients. By this method a player can end up spending $50 dollars on item that would only cost $2 at a fixed market-value price. ![]() For instance many items are put into surprise boxes, which tempts the player to keep on gambling, spending just a small amount a time (like a quarter in a slot machine) until they get the item they want. One of IAH's main business tactics seems to be to lure customers into spending more than they intend or would rationally budget. This already seems too expensive to me, but some players end up paying hundreds of dollars each month. Just buying the items necessary to basic game mechanics costs me about what a TV or cell phone bill does. Time has confirmed that initial instinct, as IAH's supposedly "Free to Play" ("F2P") Granado Espada is a ridiculously expensive game. IahedI was originally in favor of a subsription model ( "Pay to Play" or P2P) for Granado Espada.
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